KIS Gamer TALKS ABOUT: No Man’s Sky

The video game industry has seen a huge increase in popularity over the past decade and it’s no surprise that with all the latest developments in technology that these games have become increasingly more complex and amazing. Then concepts for games like No Man’s Sky pop up and take the gaming industry by storm out of nowhere; and for good reason. When news first popped up surrounding the development of No Man’s Sky, prospects of a game which allowed players to explore a huge universe with different planets, all with different ecosystems and lifeforms was promised. Not only that, the amazing and mind blowing concept behind this game was the fact that it would have an infinite, procedurally generated world that would take, get this, 5 billion years to explore fully if you stopped at each of the randomly generated worlds for only 1 second. Yeah, have fun visiting 18,446,744,073,709,551,616 planets (roughly 18 quintillion) in a fictional universe.

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Let that sink in for a while. It’s obvious why so many people were excited for this game to be released. After 6 years in development and 3 years of waiting (since the game was announced in 2013 but had been in secret development beforehand), No Man’s Sky has finally been released to players all over the world and people have been loving it. Well…not quite. In fact, loving it would be quite the overstatement.

Shortly after it’s release, although it didn’t garner bad reviews, several fans were extremely disappointed with the game. Not only did it get a rough start, being unplayable on PC for the first few days due to a bug, the game was not everything that fans had anticipated at all. Worlds were dull and seemingly repetitive. Gameplay was lackluster, and A.I of the lifeforms in the game were robotic and lifeless. Surely, this couldn’t be what the game was? Blame started to shift on the developers, and there was a lot of tension surrounding No Man’s Sky for quite a while. In fact, some of that tension still hasn’t subsided. However, can we really blame the developers of No Man’s Sky for all of this?

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In my opinion, a small portion of the blame can be directed at the developers. Some of the aspects of the game really do look bad, in retrospect to what they previewed on trailers and in the news. However, the developers also never promised to do anything that fans had hyped or thought about. Everything that they had said was going to happen really did happen, although it certainly “happen” in the best manner possible. No Man’s Sky really is a great example of a game that has been “overhyped” and “over-anticipated”. Because so much was expected of it, it received poor feedback after it didn’t come to par with what people had thought it would be. Is it a bad game? Definitely not, but is it a revolutionary masterpiece that will change the way open world games will be made in the future? No, not really. However, if you are a fan of sci-fi open world exploration games, you may very well enjoy taking a look at No Man’s Sky. To read more on No Man’s Sky, check it out here at this link below.

More on “No Man’s Sky” here

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2 Comments Add yours

    1. Krit says:

      While that’s obviously true, in a sense, I wrote this article to highlight the effects of how overhyped games play a huge role in the industry these days. False advertisement definitely played a part in the relatively poor response to No Man’s Sky release, however, it would be hard to argue against how the media definitely also controversially manipulated details on the game itself. Furthermore, it’s also important to remember that before a game is released, it must go through several changes and ideas are never set in stone. In a sense, when people set their hopes too high, it is inevitable that their standards will not be met. I’m not defending No Man’s Sky at all in any sense of the matter, but I would like you to take into consideration all aspects surrounding topics such as these too.

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